One major difference between the encoding standards (besides the assignment of codes) is the size of the code. There are many other character encoding standards (sometimes called codepages) used in the world to help use different languages. When the computer needs to show some text on screen or print it, it accesses a font and turns the character codes into visual shapes.Ī character encoding standard is a table that defines the relation between characters and the codes that are used to represent these characters in the computer. When you enter text into a computer, the computer turns the keystrokes that you press on the keyboard into integers and assigns a number (character code) to each character that you enter. Simply speaking, text in digital form is a collection of character codes (or “codepoints”) - integer numbers. In addition to storing each glyph, a font has some header information that stores general information about the font such as the family name, the style name, the copyright string, the ascender and descender values, and others. See Language Support and Glyphs for more details of selecting characters for your font. See the About Glyphs article for more details. In the following sections you will find more information about encoding modes, Unicode and name-based identification and the character-glyph model. In FontLab, you can choose the Encodings menu (in the top part of the Font Window) to display a subset of the glyph collection. Also, different/older font formats use different methods to encode characters. On an average screen the Font Window can show just a few hundred character cells, so we need to have some method to browse the font “through” the Font Window. Viewing a font by many different character indexing methods and groupings is a key FontLab VI feature.Ī font is mostly a big collection of glyphs that are used to represent many characters. ![]() Making a Font From Color Vector Graphics.Detecting Element References or Composites.
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